It feels different when it’s happening to you. It will no longer needlessly attack its fortifications or obstacles and will try not to waste those high-damage class cannons before they get a chance to prove their worth! The AI also got a lot better at both defending and attacking. ![]() It has also gotten a lot better at knowing if and when to use its spells, like keeping those dangerous damage spells to the end to really use them efficiently. Now that’s what we like to call AI efficiency!ĭo you know how you sometimes pat yourself on the back after using a successful repel and explosive fungi combination? Well now the AI knows how to use that ability too! This update brings many changes, including implementing repel and swap into the AI wielder’s repertoire. It will save up their money to buy bigger units of troops so that their expeditions can last longer and push deeper into your lands. The AI should no longer leave obvious low-hanging fruit, easy claimable map objects untouched. The computer is now much more efficient when it comes to planning their adventure map movement. We recommend reading the full release notes by scrolling down. Our devs have been more than busy so it will be impossible to go into depth in every single detail. We are looking forward to releasing stuff like more unit abilities and a whole new campaign in the months to come. ![]() ![]() We are proceeding as planned, following our roadmap, and as always there are tons of things happening that are not listed in the update. With the new and improved AI, you might even learn a few things! The team has done some amazing things and we can’t wait for you to experience them firsthand. The focus this time has been on upgrading the AI and making sure that it offers you a more exciting challenge, especially when you are facing enemy Wielders in battle.Įven though AI has been the focus, it's far from the only thing worth mentioning in this update. It’s time for another update and yet again it’s filled to the brim with all manner of news and improvements.
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